I think that the new icons must be in the game 100%. New unit models are using a lot of memory, but skins don't take so much space, so we should use only new skins for new heroes. I can do a skin or two, just tell me wich heroes are you going to use ok?
Right well, ill step up and take the "overseer" position, and also, yeah skins and icons are fine, Models are the map killers with size though.
Also, i completed some heros, and i like that idea of "human does reduced vs Undead" or w/e, and yeah we'll do that simply through GamePlay Constants, takes about 5 mins to get it the way u want.
Right, but i thought it was an Open RPG more about quests than "killing random creeps/people". So the armor may or may not come back to bite us in the butt. Either way, we need to work at this, and it seems mostly everyone is working on something. So lets keep it up and exchange ideas later.
I say it should be an open-rpg but lets make quests pretty simple and easy to start out. Because in most open-rpgs the quests are like impossible and take like 20 min each to do. So I say we make simple quests untill the very end.
But lets keep working on heros and only have a few models and all skins.
OHH a few other reallly cool ideas I saw from some other rpgs is that we should take down the size of all the units and the movment speed of them and zoom the camera up on them a abit more. It turns a smaller world into a HUGE world. It makes a world of a diff.
And also we should have like animals/familiars that you can get that can follow you around wherever you go. Sorta like in diablo how you can buy the mercenaries.
Yeah, ipawnedu, thats a trick thats used commonly in cinematics, in fact, almost any sceen with aton of units is just those units at say .3 size.
Only con about that, is that if u make it too small, the terrain looks like crap, so u wanna take it down to iono .7-.8 max. Oh and yeah, that sounds coola bout the mercs. We could borrow the idea of pets from WoW, thats fairly easy to do. However, thatd be hard to balance, beacause if it ends up you just save a ton of money and buy say 1 high end merc and just sit there and gain like 4 levels off ur merc.
So many issues eh? anyways, my suggestion is to stay off models, unless there the size of say... 200 KB max. Even with compression (which we'll need anyways) you cannot just jam it pack of things that look cool. Skins are usually only like 100-200 KB max, and they look and work just as good as models, so my personal feeling is just skin w/e is "neccisary" to be skinned. For instance, Final fantasy Open RPG has no skins/models, and i like it more than say WoW Reborn (only 1 model in that game). So as far as less models go, less is more.
Im looking forward to seeing all of our hero concepts, and im especially looking forward to see our terrain.
I put units at .8 and the movment speed by like 50 I think so the terrain still looks fine.
The terrain is still in sorta a basic stage I got just a lil of it. Sorta like a sample. But well just build off that one instead of wasting a bunch of maps.
Btw EVERYONE get World editor unlimited 2. If you don't know where to get i'll show you. But its extremely helpfull and some of the stuff on my map is stuff from there.
Plus its pretty handy because theres something where you can export all your unit, trigger... settings which makes all copy and pasting into just one click of a button :}
World editor unlimited is not realy suggested editor for multiplayer maps, because it has many bug like I heard, so I recommand you to use normal editor for triggers.
Whaddua guys think of having the camera locked to the unit above and having the movement controled by the arrow keys or w,a,s,d like in shooters. I think it would be AWESOME.
Prophet of bread you whispered me in B.net and i said i'd get up with u after game but I forgot your name on there! Can everyone put down there b.net acc name? mines same as in here.