Warcraft III resources & community, 2003–2006 · archived

Map Making Clan!

251 posts
#196
well yea, i know he didn't meen that but it needs an better name...

was it at 6 pm tomorow we was going to meet on B-Net?
if so, can we change it to 5 pm? cuz the clock in sweden will be 12 pm if we meet at 6 and i have to get up early on monday.
#197
I'll post the terrain so-far.

The map also has a few in-proscess heros in it.

I have a forest or two in there and some mountains. Harldy any doodads. Its basic.

I'm gonna post it in the maps section.
#198
Oh btw its called New RPG terrain or something like that. I believe it the latest one.
#199
In case u didnt notice... your map is already 1.4 megs...have any idea what that limits us to? and, also please DO NOT use wc3u...It makes map like 500-1000kegs. bigger for no reason. Terrain looks...Ok, basic as u said, but i mean...the size kills it.
So im asking, please re-do this w/o Wc3u, and see how it turns out
#200
Oh I had no Idea WeU2 Made it bigger!


Im gonna restart the terrain yea.

Before I restart it though I need to know how you guys want it compared to the one I just did.
#201
Well... And i know it wasnt complete, few doods etc. but it seems...very Plain.
By plain i mean, unintresting, and rather a clitche (so common it dosnt mean anything).
So, my suggestion is to spice it up, add more life to it, make a town that makes you say "WOW" you know? so i think its a nice template, but not anywhere near a RPG of our...expectations. Now, if you need help, im sure more than of few of us would be glad to help, but i did see where you tried to incorperate some of the key factors, such as that diablo-y feel. SO bascically, do what u were doing, but make it stand out, try stuff that you would think is bazziare. Better to make a weird, but noticable map, than a good map thats just another blip.
#202
Alright i'll try my best I was trying to sorta keep it basic so sure i'll make it stand out more.
#203
Hi, I know you guys already have quite a few people on this project but I was wondering if you wanted 1 more.



I do mostly triggering especially spells.


My favorite thing about maps is when they have custom spells that make you wonder "how the hell did they do that". So this is what I have to offer let me know what you think.

P.S. my favorite pop is Black cherry :twisted:
#204
i can't open the rpg terrain map...

anyways, due to some things, we'll meet at 5 to 6 CENTRAL. (have to cut some slack for the sweeden guy =P).

AZEROTH, channel AL. ok?

hope every1 gets the msg.
#205
The terain is good but there is far too much water.
The river is too short and should extend the whole length of the map. There should be at the end of the river a shawol water area.
there should be a destcintive, grassland area, jungle, forest, desert, Wet (with alot of shalow water in it, blighted (the one you have is fine at the moment next to the water) and they should not have alot of watter in them (excption of the jungle and wet)
Where it goes under water there should be a dirt/ dirt rough terrain not grass/grassy dirt.
You should make an area for a propper vilage (64x64) Where some quests are given and where you can buy very basic items for tradeskills and stuff, and ontop of that you could uses it as a major desaster scene (where all the vilagers turn into powerfull zombies)

Using WEU I find is ok but activating advanced triggers is bad because it uses an extra 300KB in the map. WEU has major advantages over normal WE because you can set in the object editor things to - values and to higher values than you could in normal WE.

And I strongly recomend we do not uses any imported modles untill the working beta is out and tested. This is so we can see how much space we have left for modifications and for imported stuff.

Finaly we are starting to talk about stuff that is giving away a highly detaled picture of our project and is running any suprize the people wold get once it is done so we should find a way of talking this so not everyone hears what we are going to do.

And please state the times your going to meet in GMT
#206
I don't think I can make it but you guys go ahead without me. I may come though i'll see.

Sickness life you are JUST what were looking for! We need spells really bad especially awesome spells.

Ok theres 3 races:

Human
Elf
Undead

There are 5 classes for each race.

Each class is like a hero. I have already worked on a few human classes but I need spells for a:

Priest
and a Crusader

If you could make triggerd spells for those that would be awesome.
#207
You terrain is quite good! But there is to much plain grounds, and you shoul create better cities! I saw that you need icons, and I will start creating icons right now for some spells ok?
#208
I cannot make it, i dont think so, i have a super bowl party to go to, after all it IS super bowl sunday! and yeah, a spells-worker would be great, saves alotta people from getting overwhelmed with say...8 jobs :shock: anyways, i wont be there, but i think most of you have noticed some patterns in my thinking...
KISS, LOVE, make it stand out, and dont go over your head into something
#209
btw: 5-6pm Central is 10-11pm GMT. also plez wait 15 mins for leeway. not everybody could get on at the same time. so please be patient.
#210
I'm thinking about camera in this RPG. I think, that it will be good normal view, but it must be locked and the camera must following player from the top. What do you say?