Warcraft III resources & community, 2003–2006 · archived

Temple of the Old Gods

4.63 / 5 (40)
Submitted by TommiRPG8,167 downloads2.7 MB
A joint expedition of dwarves and gnolls ventures into the hidden Temple of the Old Gods.
File Name
TempleoftheOldGods-R5.w3x
Map Author
GG&K
Suggested Players
1 or 2
Difficulty
224
Number of Missions
208
Type
.w3x
Tileset
Sunken Ruins
Playable Map Size
208 x 208
Map Size
224 x 224
Regions
138
Cameras
64
Sounds
78
Units
317
Items
43
Doodads
2549
Variables
316
Triggers
187

This map is unprotected.

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Comments

19
THIS IS THE WORKING DOWNLOAD LINK
http://www.dwarfcampaign.com/download/
Congrats on your 6000th donwload!
Well... when it's ready. Anyway, not any time soon, but as soon as possible nevertheless.
5/5 Outstanding!
Original Idea Iw oudl say. Seems you had to work on this one harder though! SO whens ch4?
This map is the multiplayer edition of the Chapter 3 of the Dwarf Campaign. You can play this edition by two co-operative players online. It has also a fourth difficulty: Champion (very hard). Otherwise it is the same as in the campaign.
Chapter 3: Temple of the Old Gods (Release Version 5)
- Changed the dark speech runes and their translations
- Changed the correct spelling of the Old God names
- Improved the graphics of the Dark Speech appendix
- Updated dialogues
- Improved the terrain layout in some places
- Added doodads and changed visual effects
- Increased the time of needed to summon Great Corruptors in the skull
summoning to 90/60/40/30 summon power per difficulty, up from 60/45/30/22
summon power
Just updated the map with a fix that will help you if you have problems initiating a 2-player game.
All the dwarf campaign adventures have now been gathered together, improved significantly, and released as a campaign file! The campaign includes also a completely new credits map. The campaign is available at:

www.dwarfcampaign.com

http://www.dwarfcampaign.com/art/cdcover384.jpg

Includes

1. Defenders of Dwarvenkind
2. City of the Seven Mithril Golems
3. Temple of the Old Gods
4. Credits map


The site includes features, information, hints and tips, dwarf art, and even our very own forum! Easy installation by using installer files! For Khaz Modan! For Ironforge!
the third level in the awesome campaign, but i liked this one least of all.

the heroes were cool, not just normal heroes with model changes, and the elementalist was cool, as was the dragon hero that i won't reveal. she had cool abilities.

In the part where you have to kill a high inquisitor to defeat the hunter of the emerald dark, or something like that, but he never went away, so in I typed god mode. I wished the statues of the Old Gods would have come to life, but that would have been hard to fight them.

I can't wait for the next one, but this one was just a little dissappointing.

good job still GG&K,
baradnorodh
Great campaign, one of the best I have played.
I especially liked the new 2-Player option in the third chapter. Keep up the good work :wink:
Wanna see the next episode...you don't seriously consider to let the dwarfs be corrupted by those dark energies??
DWARFS ARE SUPREME! INVINCIBLE!! YOU HEAR MEEE!!!??? :twisted: :twisted: :twisted:
OMG This is one of the best RPG/Campaign games Ive ever played. EVER. I Cant wait for the next one. MAKE THE NEXT ONE!!!! 1000000/5 (Sry, Im a bit too enthusiastic)

Edit- Oh yeah, and who rated this less than a 5?
The statistics of the custom units and heroes in Temple of the Old Gods are available now! Follow the links below to find the web pages. There are cool pictures and story elements in the descriptions.

New Heroes
New Units

Player units (dwarves and gnolls) are still excluded. They will receive a page of their own in the future.

Enjoy!!
Version 2 now available!

General Changes:
- Added Champion difficulty.
- Added some new cinematics and altered some others.
- Reworked the Portal of Voids; it is now more than just an ordinary gold mine.
- Partly reworked the laboratory.
- Partly reworked the kitchen.
- Added custom models and custom icons for Vials of Colored Liquid
- Added custom icon for Gnoll Assassin
- Added custom icons and names for Gnoll Ranged Attack upgrades.
- Added Ioun Stones as new items.
- Added custom models for Ioun Stones
- Added two new artifact items
- All building, researching, and reviving times are now 1/3 of what they were before.
- Demon summon and Brain Golem production cooldown times are now 1/2 of what they were before.
- The Well of Corruption now periodically spawns Chaos Tentacles, if a player unit is near the Well.
- There is now an incentive to play the scenario through quickly.
- Decreased amount of money available in the game.
- Removed the cinematic in the room before the Emerald Gate.
- You can no longer summon units through the Emerald Gate.
- Revived heros now come properly through the Interdimensional Portal.
- Bottomless Pit now looks more like a bottomless pit.
- Changed the location of some non-quest items.
- Fixed several minor bugs.

Balance Changes:
- Decreased the attack and defense upgrades of Faceless Ones on Professional Difficulty to 2/2, down from 3/3.
- Increased the cost of Advanced Command Training for Gnoll Overseers from 150/250 to 300/450.
- Increased the regeneration speed granted by Auto-Repair System from 4 to 5 hit points per second.
- Decreased the damage of Power Fists to 40, down from 50, and decreased the chance of scoring a Bash to 30%, down from 35%.
- There is one less Space Amoeba on the top of hill in the tentacle garden on the Professional difficulty.
- Hunter of the Emerald Dark is now properly a level 75 monster and has a 33% Evasion ability.
- The All-seeing Eye of the Inquisition is now properly a level 120 monster and can stun enemies on hit.
- There are more Space Amoebae around the Portal of Voids.
- Increased the damage of the Well of Corruption on Professional Difficulty.
- Gnoll Assassin gains now Move in Shadows at Adept level and Stasis Trap at Master level.
- Gnoll Assassin Adept Training and Master Training cost now 250 gold and 400 lumber each.
- Decreased the backstab damage of Move in Shadows to 75, down from 100.
- Changed Gnoll Assassin's cost to 175/25 from 170/30.
- Gnoll Poacher has now the Spidersilk Net and Battle Net abilities instead of the Ensnare ability.
- Increased the hit point regeneration bonus granted by Gnoll Ranger's Regeneration Aura to 2/4/6, up from 1/2/3.
- Heroes' summoned units have now resistant skin at level 3.
- Faceless One High Inquisitor is now a level 20 monster, up from 19.
- Increased Brain Golem's food cost to 20, up from 19, and its level increased to 27, up from 26.
- Brain Golem's Mana Shield now consumes 1 mana per 2 hit points absorbed, down from 4 hp per mana.
- Slightly increased the food, gold, and lumber costs of Infernal and Doom Guard.

Enjoy!
GREATEEEEEEE CAMPAIGN, NICE THEME AND NICE ALL.
BUT WHEN WILL BE THE 4th EPISODE.
I WANNA SEE IF THE WATER FROM POOL OF CORRUPTION WILL BRING TERROR LIKE NECROMANCER SAID :D


P.S. : Answer please i wanna find out quickly i am desperate !!!!!!!!!!
Great RPG ! I finished this map in a row because I couldn't get enough of it. Great idea with the 2 player coop-mode. :D
Hey, when's there gonna be another episode. I wanna see what happens next. :D :D :D
This campaign has now its own forum: :D

GG&K's Dwarf Campaign Forum
This is the third chapter of GG&K's Dwarf Campaign. The first chapter is Defenders of Dwarvenkind and the second chapter is City of the Seven Mithril Golems.

In addition to the single player mode, this chapter can be played by two co-operative players! Now you can enjoy the story with a friend online!

An alternative download site and the strategy guide for this scenario: http://www.hut.fi/~tgustafs/dwarves3.html.

The scenario requires WarCraft III The Frozen Throne Patch 1.15 or later.

Enjoy!