Warcraft III resources & community, 2003–2006 · archived

City of the Seven Mithril Golems

4.5 / 5 (36)
Submitted by TommiRPG6,127 downloads1.7 MB
A Dwarven expedition searches for ancient artifacts beneath the stronghold of Dûm Atur. On their journey, they unveil a terrifying mystery that has been long lost in the mists of history.
File Name
CityoftheSevenMithrilGolems-R5.w3x
Map Author
GG&K
Suggested Players
1
Difficulty
192
Number of Missions
180
Type
.w3x
Tileset
Underground
Playable Map Size
180 x 214
Map Size
192 x 224
Regions
117
Cameras
55
Sounds
68
Units
457
Items
118
Doodads
3139
Variables
217
Triggers
208

This map is unprotected.

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Comments

14
liked the riddle in the library, and Tyrin inside the secret room, but choosing him means you have to get rid of the Faceless One Mindflayer that teams up w/ you. but having heroes help you is cool.

If you find Dwarven Cloak (or something I don't remember name) you can keep the Faceless in party.


The most cool thing is non-linear storyline :lol: [/quote]
THIS IS THE WORKING DOWNLOAD LINK
http://www.dwarfcampaign.com/download/
wow, nice map, 4/5 from me for a good campaign.
one thing you should fix: get rid of everything which makes heros invulnerable because otherwise the end of the map, the "final fight" is boring and useless: walk in, get inv, and free the golems, gg ;) this is what i would change.

klovadis
5/5 Awesome!
I definatly one of the best campaigns I have seen
This map is the Chapter 2 of the Dwarf Campaign. This stand-alone version is completely the same as in the campaign.
All the dwarf campaign adventures have now been gathered together, improved significantly, and released as a campaign file! The campaign includes also a completely new credits map. The campaign is available at:

www.dwarfcampaign.com

http://www.dwarfcampaign.com/art/cdcover384.jpg

Includes

1. Defenders of Dwarvenkind
2. City of the Seven Mithril Golems
3. Temple of the Old Gods
4. Credits map


The site includes features, information, hints and tips, dwarf art, and even our very own forum! Easy installation by using installer files! For Khaz Modan! For Ironforge!
I agree with Hokage, the dwarven paladin is just a shrunken human hero, and the Medivh model for the archmage wasn't dwarven either. but i didn't care much about that.

I liked the option to ally with the Gnolls. they had some cool abilities that helped me in battle.

I liked the riddle in the library, and Tyrin inside the secret room, but choosing him means you have to get rid of the Faceless One Mindflayer that teams up w/ you. but having heroes help you is cool.

Tyrin's inventions were cool, and another great help.

the final battle was cool, too.

I give this another 5/5 rating. good job again GG&K
That's right, especially the water elemental doesn't really suit a dwarven archmage, and the dwarven paladins are just the same as the human ones...they should be different! BUT that doesn't matter, cause this campaign really rules! :D
Dwarfs > Any other IMO
Great story line, could use some custom spells on main heros tho, however i really don't care about the spells :lol:.
so 5/5
This is one of the best made maps i've played ever, it is very thoroughly made and the story is quite interesting.
I can't believe there would be someone who would deny this campaign :D :D
I have played this map before and it's really good. Got me inspired to make me own campaign.

Haven't played chapter 1 though and was waiting for chapter 3. Now they're all here. Great job!
This campaign has now its own forum: :D

GG&K's Dwarf Campaign Forum
This is the second chapter of GG&K's Dwarf Campaign. The first chapter is Defenders of Dwarvenkind and the third chapter is Temple of the Old Gods.

An alternative download site and the strategy guide for this scenario: http://www.hut.fi/~tgustafs/dwarves2.html.

The scenario requires WarCraft III The Frozen Throne Patch 1.13 or later.

Enjoy!