yea but my spell has cooldown or maybe i have to learn the spell
EDIT: o btw the vision spell we talked about earlier, i did this and it didnt work
event unit begins casting a ability condition ability being casting = "vision" action unit remove visionD from casting unit unit add vision to casting unit wait 30seconds unit remove vision from casting unit unit add visionD from casting unit
visionD is the dummy spell that has mana cooldown and stuff but doesnt work vision is the spell that can see and works but i did those stuff and the spell didnt work, my character froze and doesnt move after casting, even tho 30second pass
removing and adding abilities is no use, when the hero casts the vision spell just give him extra sight range with triggers. i even think theres a seperate function that makes units c farther
do u keep changing the stuff u want, or i just read ur posts wrong? well whatever, u want it to c invisible units? then instead of the sight range ability, add the ability that the Gem of True Seeing has (Detector (Sentry Ward))
i rly dont know why it freezes, maybe u should let me check the map (or did i alrdy ask that sometime?)
for the knockback
events: every 0.03 sec of the game conditons: actions: move 'variable unit' instantly to (point with polar offset) position of 'variable unit' offset by XX (i think sumthing like 30) facing 'facing of 'knockbackcaster unit'' degrees
turn that trigger off after XX sec and then turn a copied trigger on, but with the event every 0.05 sec (so it slides slower after a while, etc
ok its doesnt freeze now, i didnt remove the dummy skill, and for somereason it doesnt freeze no more, for the knock back, what is the respon for a unit that got hit by a spell.
EDIT: btw i wanted a knock back like a warstomp everyone gets hit by the warstomp gets knock back.
ah, then u just pick every unit around the casting unit (within AoF range) and do action, then run the trigger. i think it works like that
what do u mean the reason a target gets hit? how tis called? that is target unit of ability being cast, but u dont need that cuz warstmop doesnt target anything
can i stack th events? like a unit starts an ability and every .50 seconds of the game together, cuz i dont think the target unit of ability being cast works with the every .50 second event.
EDIT: it didnt work those 2 different events, and when i cast it, it moves the casting unit, and move back 30 is a bit too much so ill change it to like 1-5.
event- a unit starts a effect of an ablilty every .50 second of the game condition- ability being cast = knock back action- pick every unit in (units within 400 of (position of (casting unit))) and do (unit move (target unit of ablilty being cast) instantly to position of (target unit of ablilty being cast)) offset by 5 towards 0 degrees) facing (position of casting unit)
btw that long action is only 1 action
EDIT: with this trigger, they move but only once and they move to the right everytime, not behide them.