Warcraft III resources & community, 2003–2006 · archived

i got more problems please answer

54 posts
#31
r u sure u based the custom shockwave on the chieftains hero shockwave?
#32
yea but my spell has cooldown or maybe i have to learn the spell

EDIT: o btw the vision spell we talked about earlier, i did this and it didnt work

event
unit begins casting a ability
condition
ability being casting = "vision"
action
unit remove visionD from casting unit
unit add vision to casting unit
wait 30seconds
unit remove vision from casting unit
unit add visionD from casting unit

visionD is the dummy spell that has mana cooldown and stuff but doesnt work
vision is the spell that can see and works
but i did those stuff and the spell didnt work, my character froze and doesnt move after casting, even tho 30second pass
#33
removing and adding abilities is no use, when the hero casts the vision spell just give him extra sight range with triggers. i even think theres a seperate function that makes units c farther
#34
no i dont want the hero to see far, i want it to see invisible units.
#35
do u keep changing the stuff u want, or i just read ur posts wrong? :? well whatever, u want it to c invisible units? then instead of the sight range ability, add the ability that the Gem of True Seeing has (Detector (Sentry Ward))
#36
i remove the dummy one for the old one after that the char froze that was the problem, i did add the spell tho as u can see on the other post.
#37
so everything is done now? or ur hero still freezes?
#38
no notting is done, the hero still freeze, and btw do u know how to do knock back? like a skill that pushs enemy away from u.
#39
i rly dont know why it freezes, maybe u should let me check the map (or did i alrdy ask that sometime?)

for the knockback

events: every 0.03 sec of the game
conditons:
actions: move 'variable unit' instantly to (point with polar offset) position of 'variable unit' offset by XX (i think sumthing like 30) facing 'facing of 'knockbackcaster unit'' degrees

turn that trigger off after XX sec and then turn a copied trigger on, but with the event every 0.05 sec (so it slides slower after a while, etc
#40
ok its doesnt freeze now, i didnt remove the dummy skill, and for somereason it doesnt freeze no more, for the knock back, what is the respon for a unit that got hit by a spell.

EDIT: btw i wanted a knock back like a warstomp everyone gets hit by the warstomp gets knock back.
#41
ah, then u just pick every unit around the casting unit (within AoF range) and do action, then run the trigger. i think it works like that

what do u mean the reason a target gets hit? how tis called? that is target unit of ability being cast, but u dont need that cuz warstmop doesnt target anything
#42
can i stack th events? like a unit starts an ability and every .50 seconds of the game together, cuz i dont think the target unit of ability being cast works with the every .50 second event.

EDIT: it didnt work those 2 different events, and when i cast it, it moves the casting unit, and move back 30 is a bit too much so ill change it to like 1-5.
#43
thats weird, events should be stackable (it says events) i stack em myself to

i dont know why the caster moves, can u show me the trigger u made?
#44
event-
a unit starts a effect of an ablilty
every .50 second of the game
condition-
ability being cast = knock back
action-
pick every unit in (units within 400 of (position of (casting unit))) and do (unit move (target unit of ablilty being cast) instantly to position of (target unit of ablilty being cast)) offset by 5 towards 0 degrees) facing (position of casting unit)

btw that long action is only 1 action

EDIT: with this trigger, they move but only once and they move to the right everytime, not behide them.
#45
instead of all those 'target unit of ability being cast' things, use 'picked unit' warstomp doesnt target anything