Warcraft III resources & community, 2003–2006 · archived

i got more problems please answer

54 posts
#46
..........that does target even with war stomp, but am saying the event .50 second didnt work, and they only move to one side....this is not good, the .50 second event isnt a problem i can fix that but i cant make units move behide them, like not always one spot
#47
well as i said. use picked unit instead of target unit of ability being cast. i know warstomp targets enemy units, but the WE only detects one target. just use picked unit, cuz u Pick every unit within range. and for the 0.5 event. just make a new trigger then like this:

events: every 0.5 sec of the game
conditions: ------
actions: trigger - run 'the spell'
#48
ok ill use pick unit the .50 second i can fix it without doing a new trigger, but how do i make units move behide them.......position of unit offset by 30 moves them to the right, all the time.
#49
when u cast the spell: pick every unit within XXX (AoE) range and do multiple actions:
-make picked unit face casting unit over 0 sec
-move picked unit instantly to position of picked unit offset by 30 facing 'facing of picked unit' degrees
-wait 0.3 sec
-move picked unit instantly to position of picked unit offset by 30 facing 'facing of picked unit' degrees
-wait 0.3 sec
-move picked unit instantly to position of picked unit offset by 30 facing 'facing of picked unit' degrees
etc (copy more of those two actions if u want them to slide further away
#50
i did what u told me to do, but i didnt put make unit facing casting unit, i dont think ill need that, and i put a condition of the unit group action, to make only works on enemy of casting unit, this is what i did

http://i42.photobucket.com/albums/e317/DoubleXz/asd.jpg

if the link doesnt work try http://i42.photobucket.com/albums/e317/DoubleXz/asd.jpg[/url]

i did the samething before, and this time notting happens when i cast it, and when i didnt put the condition it only moves the caster, and player 12 is what i use to test with, and player 12 is an enemy, but doesnt move.
#51
the only thing i c u did wrong is with the facing. u did use 'point with polar offset right? u said it faces 0 degrees, but it must be facing of picked unit degrees. i rly dunno why it still doesnt work :?
#52
maybe the differce is that we both dont use the same editer, i mostly use normal WE, and i guess u mostly use WEU, i think they might be different, maybe it doesnt work that way, in normal WE i dont think i can find a action with just facing a unit.
#53
yea i use WEU, but not its trigger functions, or hardly. expecialy for the extra terrain and unlimited values. so i opened WE and looked for myself and its there. just use 'point with polar offset' and do offset by 30 towards 'facing of picked unit' (unit - facing angle) degrees
#54
no i mean the trigger that i didnt do the make unit facing casting unit trigger, and its very stange that it doesnt work for me, i dont get this, before it worked a lil and not it doesnt even move.